Gaia The Fierce Knight Deck Breakdown
Cards Usage Statistic
Main Deck

x1 in 100%

x1 in 100%


EARTH
4Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.

x1 in 100%

x1 in 100%


EARTH
2Fortress Warrior
ATK:
600
DEF:
1200
You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.

x1 in 100%

x1 in 100%


DARK
1Level Eater
ATK:
600
DEF:
0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.

x1 in 100%

x1 in 100%


EARTH
3Marauding Captain
ATK:
1200
DEF:
400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

x1 in 100%

x1 in 100%


DARK
4Pitch-Black Warwolf
ATK:
1600
DEF:
600
Your opponent cannot activate Trap Cards during the Battle Phase.

x3 in 100%

x3 in 100%


EARTH
2Quillbolt Hedgehog
ATK:
800
DEF:
800
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.

x1 in 100%

x1 in 100%


EARTH
1Sonic Chick
ATK:
300
DEF:
300
Cannot be destroyed by battle with a monster that has 1900 or more ATK.

x1 in 100%

x1 in 100%


WIND
2Speed Warrior
ATK:
900
DEF:
400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.

x1 in 100%

x1 in 100%


DARK
7Swift Gaia the Fierce Knight
ATK:
2300
DEF:
2100
If this is the only card in your hand, you can Normal Summon it without Tributing.

x1 in 100%

x1 in 100%


EARTH
2Synchron Explorer
ATK:
0
DEF:
700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.

x1 in 100%

x1 in 100%


EARTH
5Turret Warrior
ATK:
1200
DEF:
2000
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.

x1 in 100%

x1 in 100%


EARTH
4Warrior Lady of the Wasteland
ATK:
1100
DEF:
1200
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.

x1 in 100%

x1 in 100%


WATER
2Penguin Soldier
ATK:
750
DEF:
500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

x1 in 100%

x1 in 100%


FIRE
4Battle Footballer
ATK:
1000
DEF:
2100
A cyborg with high defense power. Originally it was invented for a football machine.

x3 in 100%

x3 in 100%


DARK
3Junk Synchron
ATK:
1300
DEF:
500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

x2 in 100%

x2 in 100%


WIND
5Quickdraw Synchron
ATK:
700
DEF:
1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.

x1 in 100%

x1 in 100%


Spell
QuickEnemy Controller
Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

x1 in 100%

x1 in 100%


Spell
NormalHammer Shot
Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)

x1 in 100%

x1 in 100%


Spell
ContinuousLevel Limit - Area B
Change all face-up Level 4 or higher monsters to Defense Position.

x1 in 100%

x1 in 100%


Spell
NormalMonster Reincarnation
Discard 1 card, then target 1 monster in your GY; add it to your hand.

x1 in 100%

x1 in 100%


Spell
QuickMystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.

x1 in 100%

x1 in 100%


Spell
NormalReinforcement of the Army
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

x1 in 100%

x1 in 100%


Spell
ContinuousSwords of Concealing Light
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

x1 in 100%

x1 in 100%


Spell
NormalSwords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

x1 in 100%

x1 in 100%


Spell
NormalThe Warrior Returning Alive
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.

x1 in 100%

x1 in 100%


Trap
ContinuousCall of the Haunted
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

x1 in 100%

x1 in 100%


Trap
NormalDefense Draw
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

x1 in 100%

x1 in 100%


Trap
NormalDust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

x1 in 100%

x1 in 100%


Trap
CounterMagic Drain
When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

x1 in 100%

x1 in 100%


Trap
NormalRaigeki Break
Discard 1 card, then target 1 card on the field; destroy it.

x1 in 100%

x1 in 100%


Trap
NormalRope of Life
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.

x1 in 100%

x1 in 100%


Trap
NormalSakuretsu Armor
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

x1 in 100%

x1 in 100%


Trap
NormalScrap-Iron Scarecrow
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.

x1 in 100%

x1 in 100%


Trap
CounterSeven Tools of the Bandit
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

x1 in 100%

x1 in 100%


Trap
ContinuousShadow Spell
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.

x2 in 100%

x2 in 100%


Trap
NormalTrap Hole
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

x2 in 100%

x2 in 100%


Trap
NormalWild Tornado
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
Extra Deck

x1 in 100%

x1 in 100%


EARTH
8Junk Destroyer
ATK:
2600
DEF:
2500
"Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.

x2 in 100%

x2 in 100%


DARK
5Junk Warrior
ATK:
2300
DEF:
1300
"Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

x1 in 100%

x1 in 100%


LIGHT
8Road Warrior
ATK:
3000
DEF:
1500
"Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
Main: 45 Extra: 4






WIND
5Quickdraw Synchron
ATK:
700
DEF:
1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.






Spell
NormalSwords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.






